INFERNO NEWS
|
14.08.2004
|
|
master thesis released
RForce introduced
NV38Box released
BrookBox released
project log updated
|
|
25.05.2004
|
|
project log updated
|
|
10.05.2004
|
|
project log updated
|
|
06.05.2004
|
|
project log updated
|
|
03.05.2004
|
|
project log updated
|
|
29.03.2004
|
|
project log updated
links updated
|
|
|
|
|
|
INFERNO RELATED LINKS | | | Ray Tracing on a Stream Processor | | | Timothy J. Purcell,
Ph.D. dissertation, Stanford University, March 2004 | | | Ray tracing on programmable graphics Hardware | | | PURCELL, T. J., BUCK, I., MARK, W. R., AND HANRAHAN, P. Ray tracing on programmable graphics Hardware. Proc. SIGGRAPH 2002 (July 2002). | | | Realtime Ray Tracing and its use for Interactive Global Illumination | | | Ingo Wald,
Timothy J. Purcell, Joerg
Schmittler, Carsten Benthin
and Philipp Slusallek Realtime Ray Tracing and its use for Interactive Global Illumination
Eurographics State of the Art Reports, 2003
| | | BrookGPU | | | The Brook programming language is a joint research project with
the Merrimac: Stanford
Streaming Supercomputer project, funded by the Center for
Integrated Turbulence Simulations, and the Stanford
Smart Memories project, funded by DARPA. The PI's include Bill
Dally and Mark Horowitz.
| | | The Ray Engine | | | CARR, N. A., HALL, J. D., AND HART, J. C. 2002. The Ray Engine. Tech. Rep. UIUCDCS-R-2002-2269, Department of Computer Science, University of Illinois. | | | Photon Mapping on Programmable Graphics Hardware | | | Timothy J. Purcell,
Craig Donner,
Mike Cammarano,
Henrik Wann Jensen,
and Pat Hanrahan Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 41-50, 2003. | | | A Fast Voxel Traversal Algorithm for Ray Tracing | | | John Amanatides, Andrew Woo, Eurographics '87 | | | Implementing Ray Casting in Tetrahedral Meshes with Programmable Graphics Hardware | | | Martin Kraus and Thomas Ertl.
Implementing Ray Casting in Tetrahedral Meshes with Programmable Graphics Hardware.
Technical Report 1, Universität Stuttgart, Abteilung für Visualisierung und Interaktive Systeme, 3 2002.
Technical Report. (6 pages, 68KB)
| | | State-of-the-Art in Interactive Ray-Tracing | | | Ingo Wald and Philipp Slusallek
State-of-the-Art in Interactive Ray-Tracing
in State of the Art Reports, EUROGRAPHICS 2001, pp. 21-42, Manchester, United Kingdom, September 3-7, 2001
| | | Hardwarebeschleunigtes Ray-Casting in unstrukturierten Gittern | | | As far as I understand German, this is similar project to the Inferno Project. | | | ImDebug tool | | | A utility for simple printf-style debugging of images in Win32 C/C++ applications | | | Fast, minimum storage ray-triangle intersection | | | Tomas Möller and Ben Trumbore. Fast, minimum storage ray-triangle intersection. Journal of graphics tools, 2(1):21-28, 1997
|
|
|
|
|