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INFERNO FOCUS
INFERNO NEWS
14.08.2004
master thesis released
RForce introduced
NV38Box released
BrookBox released
project log updated
25.05.2004
project log updated
10.05.2004
project log updated
06.05.2004
project log updated
03.05.2004
project log updated
29.03.2004
project log updated
links updated
INFERNO RELATED LINKS
Ray Tracing on a Stream Processor
Timothy J. Purcell, Ph.D. dissertation, Stanford University, March 2004
Ray tracing on programmable graphics Hardware
PURCELL, T. J., BUCK, I., MARK, W. R., AND HANRAHAN, P.
Ray tracing on programmable graphics Hardware. Proc. SIGGRAPH 2002 (July 2002).
Realtime Ray Tracing and its use for Interactive Global Illumination
Ingo Wald, Timothy J. Purcell, Joerg Schmittler, Carsten Benthin and Philipp Slusallek
Realtime Ray Tracing and its use for Interactive Global Illumination Eurographics State of the Art Reports, 2003
BrookGPU
The Brook programming language is a joint research project with the Merrimac: Stanford Streaming Supercomputer project, funded by the Center for Integrated Turbulence Simulations, and the Stanford Smart Memories project, funded by DARPA. The PI's include Bill Dally and Mark Horowitz.
The Ray Engine
CARR, N. A., HALL, J. D., AND HART, J. C. 2002.
The Ray Engine. Tech. Rep. UIUCDCS-R-2002-2269, Department of Computer Science, University of Illinois.
Photon Mapping on Programmable Graphics Hardware
Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, and Pat Hanrahan
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, pp. 41-50, 2003.
A Fast Voxel Traversal Algorithm for Ray Tracing
John Amanatides, Andrew Woo, Eurographics '87
Implementing Ray Casting in Tetrahedral Meshes with Programmable Graphics Hardware
Martin Kraus and Thomas Ertl.
Implementing Ray Casting in Tetrahedral Meshes with Programmable Graphics Hardware.
Technical Report 1, Universität Stuttgart, Abteilung für Visualisierung und Interaktive Systeme, 3 2002.
Technical Report. (6 pages, 68KB)
State-of-the-Art in Interactive Ray-Tracing
Ingo Wald and Philipp Slusallek
State-of-the-Art in Interactive Ray-Tracing
in State of the Art Reports, EUROGRAPHICS 2001, pp. 21-42, Manchester, United Kingdom, September 3-7, 2001
Hardwarebeschleunigtes Ray-Casting in unstrukturierten Gittern
As far as I understand German, this is similar project to the Inferno Project.
ImDebug tool
A utility for simple printf-style debugging of images in Win32 C/C++ applications
Fast, minimum storage ray-triangle intersection
Tomas Möller and Ben Trumbore. Fast, minimum storage ray-triangle intersection. Journal of graphics tools, 2(1):21-28, 1997
Homepage of Inferno Project, best viewed in Internet Explorer or Mozilla browsers, min. resolution 800x600, (c) Antonin Hildebrand 2004