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14.08.2004
master thesis released
RForce introduced
NV38Box released
BrookBox released
project log updated
25.05.2004
project log updated
10.05.2004
project log updated
06.05.2004
project log updated
03.05.2004
project log updated
29.03.2004
project log updated
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INFERNO INTRODUCTION
Welcome to the Inferno Project homepage.

What ?

Research of Ray Tracing Accelerated by modern Graphics Hardware.


How ?

Recent advances in consumer graphics hardware have made significant progress. Fixed function graphics chips have been replaced with programmable graphics processors. New flexibilty in graphics hardware has opened a new field of research. There is possibility to port here the techniques graphics chips were not primarily designed for. The main motivation is to use the horsepower of GPU and decrease the CPU load. The thesis will investigate how to port ray tracing method onto modern graphics hardware. This approach is non-trivial beacause of resource and progammabilty limitations of today's graphics hardware.


The thesis will describe historical development of graphics hardware, mapping fundamental hardware features to leading graphics APIs (OpenGL), investigation and design of implementation of ray tracing in modern graphics hardware and a test implementation with focus on use in a game engine.


[1] PURCELL, T. J., BUCK, I., MARK, W. R., AND HANRAHAN, P.
Ray tracing on programmable graphics Hardware. Proc. SIGGRAPH 2002 (July 2002).
[2] CARR, N. A., HALL, J. D., AND HART, J. C. 2002.
The ray engine. Tech. Rep. UIUCDCS-R-2002-2269, Department of Computer Science, University of Illinois.
[3] LINDHOLM, E., KILGARD, M. J., AND MORETON, H.
A user-programmable vertex engine. Proc. SIGGRAPH 2001 (July 2001)
[4] NVIDIA, 2003. nVidia developer section. http://www.nvidia.com/developer/.
[5] MICROSOFT, 2003. DirectX product web site. http://www.microsoft.com/directx/.
[6] 3DLABS, 2003. OpenGL 2.0 whitepapers web site. http://www.3dlabs.com/support/developer/ogl2/index.htm.
Homepage of Inferno Project, best viewed in Internet Explorer or Mozilla browsers, min. resolution 800x600, (c) Antonin Hildebrand 2004